On completion of any asset or character, the following checks should be done =
- Remove any textures/ materials from the material editor that are not used.
- Make sure the correct material is on the asset.
- Remove any smoothing group problems and ensure bevelled geometry has the right
smoothing applied. - Unhide and delete any unwanted geometry, lights and cameras in the scene
and make sure there are no hidden verts or polys in the asset. - Make sure that all verts are wielded up if they need to be.
- Select the object and make sure the x-form is reset and the normals are facing the
correct way. - make sure the pivot point is central to the object and at the bottom of the object. the whole asset will then need to be set 0,0,0 in max world space.