Projection texturing (part 1) from Slipgatecentral on Vimeo.
Projection texturing (part 2) from Slipgatecentral on Vimeo.
Projection texturing (part 1) from Slipgatecentral on Vimeo.
Projection texturing (part 2) from Slipgatecentral on Vimeo.
Step 2. loose sketches. (above)
Step 3. colour themes. (above)
Step 4. few colour concepts of your final idea's. (not just one)
Step 5. ortho's. We need to know what the back looks like don't we?
Step 2. loose sketches/Composition's. (Remember your supposed to have a character in there)
Step 3. colour themes.
Step 4. few colour concepts of your final idea's. (not just one)

Phill.
Bex
Other characters to concept. do concepts of front and back.
Environments. (a few ideas for each character)
ideas so far. feel free to add the more the better.
Stuff to save time l8er.
Stuff for the blog and organizing.
stuff bex needs to Finnish
OTT IDEAS Research
moving lighting.
fake 3d pan around.
Smoking a fag. ? ooo smokeeee.
Breathing.
Wind blowing.
Dancing. (who knows)
Im sure there is a slide effect for making it look like a book turning pages.
tf2 blog style progression video
presentation developement
Also the nice earthy but bright colours in coraline is what we are aiming for in costumes and assets.
Images below are character models by http://www.vamak-graphics.com/
Keep differant items of clothing to differant photoshop layers, so it's easier to test out different colour schemes.
Guidlines and reminders for your texturing needs...
Reminders. (things i forget)