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Wednesday, 1 July 2009

Texturing Guidlines.

Guidlines and reminders for your texturing needs...

  • Textures should be shared where appropriate. E.g doors should NOT all be textured separately. overlaying is gold
  • Using black for shadows is Evil and punishable by death :p
  • A combination of real world textures and photoshop methods should be used when creating textures. NO over the top grime overlays.
  • When texturing work at a larger scale to improve clarity. Sizing it down at a later date. (1024 to a 512 and so on)
  • Make sure all textures adhere to the naming conventions.
  • There should be no light information or reflections in the diffuse. Textures that tile Should have all obvious grime repeats removed.
  • "repeat after me the holy mantra of jolyon webb - skin is not pink, grass is not green, sky is not blue, metal is not grey"

Reminders. (things i forget)

  • Flat normals colour = RGB 128 128 255

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