- Ensure all verts are welded.
- Intersecting model pieces are allowed but only for small parts which will not compromise rigging.
- ALWAYS reset the xform to 0.0.0. and collapse before finishing. (see Asset completion checklist)
- Don't model in to much detail, a lot can be textured in. (representational amount of detail)
- Box assets and assets with harsh shapes should have a bevelled edges, as it makes them shade better and improves quality.
- Assets and characters must be modelled to a real world scale.
- Characters must have inside their mouths modelled and textured. (including teeth)
Intro
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Wednesday, 1 July 2009
Modeling Guidelines.
Guidelines and reminders for your Modeling needs...
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